MVC3: Combos from another point of view
MVC3: Combos from another point of view
We have just published a new MVC3 CMV, this time around 2 glitches that allow you to see the combos from unusual points of view. In the vid we show how to perform the gltiches and some combo-examples. Feel free to ask any questions. Here´s the link http://www.youtube.com/watch?v=ImrseUwkhUc
Re: MVC3: Combos from another point of view
Holy Crap!
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Re: MVC3: Combos from another point of view
How did you make the characters at the end turn with their back at the camera?
Re: MVC3: Combos from another point of view
Probably my favorite MvC3 CV to date.
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Re: MVC3: Combos from another point of view
WHAT.....THE.....FUUUUUUCK????
Re: MVC3: Combos from another point of view
That was awesome, great video 

Re: MVC3: Combos from another point of view
Very cool, it's nice to see a 3d engine from other angles - it mostly holds up! except for thor's mighty hurricane, which is 2d haha
Re: MVC3: Combos from another point of view
You´ll have to wait some time to know the answerSmileymike101 wrote:How did you make the characters at the end turn with their back at the camera?

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Re: MVC3: Combos from another point of view
closed stance teaser!krusan wrote:You´ll have to wait some time to know the answer, cos we are working in another vid where it would be shown how to do it. In case that vid, for any reason, never comes out, we´ll answer how to do it in the forums.
this vid had me smilin the whole way through & plenty "WOW!...WOW DUDE REALLY?!?!"s
& as always: music & editing are superb. plz keep doing your thing

ewige blumenkraft!
Re: MVC3: Combos from another point of view
Very cool video. I like the Dormammu combos and usage of beam supers a lot. Not sure what else to say about it, but definitely fun to watch.
Re: MVC3: Combos from another point of view
The answer comes quite late, but here it goes:Smileymike101 wrote:How did you make the characters at the end turn with their back at the camera?
In this vid http://www.youtube.com/watch?feature=pl ... MmM_rQRGWo you can see in the begining, when Amaterasu does the "slow" HC, that Taskmaster is falling down and spining in a weird way. If the player had left Tasky fall down to the ground and stand up, he would be "facing backwards". There´s another very similar way of doing it: Make p2 Spencer do a QCB+PP and Task (really close) as p1 do a QCB+PP on reaction and do a DHC with another HC that does not hit (or make the HC not hit doing XF). Spencer should fall down and spin as Tasky does in the vid and stand up "facing backwards". Task´s QCB+PP should not hit at all, but it would send p2 flying in this weird way. Indeed there´s no need that p2 is Spencer and p1 can be Wesker too.